Genre: RPG (Action)
Developer: Westwood Studios
Publisher: Electronic Arts
Released: 2000
Zolgar paid: $5.99
Beaten: Yes, been a while though
Zolgar's rating: 7/10
Replayability: Moderate.
Nox is a game I actually had on disk
ages ago, and one that I occasionally lamented the fact that I no
longer had the disks, as it was a game I wasted many hours of my
'youth' on. I was never sure though if it was really that good of a
game, or if I just had fond memories of it.
Well, as I was pondering what to review
this week, GOG released Nox. Instabuy. Installed it and started
playing.. yep, it was really a good game! It's not without it's flaws
of course, but all things considered it has actually aged extremely
well when compared to other like games of it's era.
When I did my Sacred review, I closed
it by saying that Sacred is Diablo for 'real' RPG players. Nox is the
reverse, it's a 'real' RPG for Diablo players.
The story of Nox is a fairly simple
one; you play Jack Mower, a 20th century redneck who lives
in a singlewide with his wife, who just happens to own this weird orb
that the necromancer queen Hecubah needs to conquer the world of Nox.
When Hecubah opens a trans-dimensional portal to recover the orb, it
also happens to suck Jack through, too.
In a moment of deus ex machina, Jack
just happens to land on the deck of an airship, piloted by a slightly
crazy old codger who decides he has need of Jack. From there, the
gameplay begins, and the story will change depending on your class of
choice.
Each of the three classes starts out
with a completely different and unique introduction, before being put
on to 'more or less' the same storyline (but for perhaps different
reasons) as the other two. Your final goal? Stop Hecubah from taking
over Nox.
Normally this storyline would be two
strikes for me. I don't usually like the 'modern day dude sucked in
to a portal' cliché, and I outright despise the 'you are the chosen
one' cliché. Nox somehow makes it work though, partly because the
game does not take itself seriously at all. It's not a 'comedy' game
by any means, but there's a lot of humor to it.
As I said, Nox has 3 classes, Warrior,
Wizard and Conjurer, not many by today's standards but this is an
almost 12 year old game. The classes are pretty self explanatory, but
I'll go ahead and give a brief rundown.
- Warrior: Pretty obvious, melee master. Swords, maces, thrown weapons, special skills like charging foes. The closest to magic you'll get is enchanted weapons and armor, and bows are for pussies. Unlike Wizards and Conjurers, you will gain your special abilities as you level up.
- Wizard: Also pretty obvious. No armor, only able to use staffs as weapons.. but also able to produce all manner of spells. Wizards will find spell books throughout the game, or buy them from NPCs, and use those spells to produce basic utility effects, defensive measures, or pure raw damage. Wizards also gain the ability to make spell traps, which they can drop and have up to 3 spells go off when a foe triggers them.
- Conjurer: Kinda like a cross between a ranger and a wizard, conjurers summon animals, charm animals, and have a mix of offensive and defensive spells. They're also the only class that can use a bow and can wear light, but not heavy, armor. Like wizards they learn their spells from books they find, as well. Conjurers also have the ability to summon 'bombers' little units that will charge at the nearest enemy and explode, setting off up to 3 spells.
Gameplay
wise, there's
a few things that will throw off ARPG veterans. Right click moves,
left click attacks or interacts. If there's no interaction, you
attack.. this sometimes leads to wasted arrows on a conjurer.
Special
abilities/spells are activated using the ASDFG keys, while ZXC will
activate recovery items. For Wizards and Conjurers the mouse wheel
will scroll through the spell trays.
The
game is hitbox based, as opposed to accuracy. So at times, aiming a
ranged weapon can be very awkward, and the projectiles will often go
right past your target until you get used to what you're doing. It
seems hitboxes are very small. However it also means if you keep
moving ranged foes are less likely to hit you. Warriors can also use
their shields to block incoming attacks (so can opponents though),
but blocking only works at attacks from the front.
In
addition to potions to restore mana, there are also 'mana crystals'
throughout the world, which provide extremely fast mana recovery.
While this is really nice in some ways, it leads to a lot of
backtracking, and forcing fights to happen in certain areas,
especially on a Wizard you will find that you spend, in my opinion,
too much of your time running back to the nearest mana crystals,
because you never know where the next one will be.
The
main detractors to the game, for me, are:
No
character customization. A warrior is a warrior, the only real
customization you get is choosing what weapons and armor to use.
Wizards and conjurers get to 'customize' their spells, sorta.
Arrows
are not plentiful, and vendors do not restock.
Massively
linear gameplay. Highly restricted on where you can go, how much you
can explore.. and backtrack? Yeah, right.
Not
so much a detractor as something of an annoyance to someone who's
grown used to modern action RPGs: Death means game over, so you
really have to remember to hit F2 and often.
A
note one multiplayer:
The
multiplayer of Nox threw out the norm for Action RPGs and went closer
to FPS of the day. Offering such things as Capture the Flag and King
of the Hill, later they introduced a PvE multiplayer mode as well.
The servers have long since been shut down though, meaning the only
option these days is LAN.
Short
review I know. Nox is an easy game to cover it seems.
Screenshots shamelessly stolen from here.
TL:DR
“Can
you take me home? My wife made bacon...”
“Bacon
bound we go Imp, but first....”
Price and availability:
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